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THOMAS SPALTER Game Designer, Programmer, Architect
Games
As a game designer, I really want to highlight the projects that I've gotten to work on. Through the games I've been a part of, I've gotten to learn how to use pre-made engines like Unity, and how to develop my own engines from the ground up. I've gotten to learn from people who understood the technology better than I have while leading projects as the producer. I've gotten to learn a lot, and I hope to continue learning even more. Please enjoy and I hope you find my selection fun!
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