THOMAS SPALTER, Game Developer
CV
Education
DigiPen Institute of Technology
2020-2923
Master of Science, Computer Science
Washington University in St. Louis
2015 - 2020
Bachelor of Science, Architecture
Bachelor of Science, Computer Science
Rogers High School
Graduated: May 2015
Experience
2018: Architectural Intern at HQ Architects
2019-2021: Tech Instructor at Lavner Camps
2022: Gameplay Programming Intern at BoardScore Inc.
2022: Technical Designer at Mojang Studios
2023: Assistant Director of Technology at Lavner Education
2023-2025: Full Stack AR/VR Developer at Booz Allen Hamilton
Awards
2018 - Laskey Charette, 2nd Place
Skills
Languages: English, Spanish, and Russian
Programming: Java, C, C#, C++, HTML/CSS, JavaScript, TypeScript, Python, Swift, Objective-C
Game Engines: Unity, Godot, Unreal
Adobe Creative Cloud: Photoshop, Illustrator, InDesign, Premiere
CAD Experience: Rhino, SolidWorks, Grasshopper, Revit, AutoCAD
Soft Skills: Microsoft Office, Independent Work, Communication, Agile Methodologies, JIRA, Azure DevOps
Other Sites
To see my programming portfolio, visit https://github.com/tspalter
To see some of the games that I've worked on, check out https://simmer.io/@tspalter